Definitely the scenario book illustrates "rectangle" scenarios, not "square". I guess technically the zombies are more likely to hit you in a smaller surface area - so less space should equal harder. The difference is you flick less hard in terms of gameplay LOL. I have played it on two tables - one large, on smaller. Generally playing a smaller table I find makes little difference. You could probably cram the stuff into 0.75mx05.m if you really needed. and even that is to just make sure you have PLENTY of space. The rulebook gives a diagram, but not any measurements, for setting up scenarios You could squish elements together if you really wanted, I spose. It takes up a solid 1 meter of table residency if you set it up per the rulebook for some scenarios. But if you think it is - the forums for the game on BGG have a few printable campaigns and scenarios. I’m not sure the answer to replayability for this game is more scenarios. At their core, the scenarios are not that crazy different. The fun is in the actual play of the game - flicking the things. I am not sure it’s a game that requires 100 scenarios or what have you. There are hidden traitor scenarios, however IMO the better competitive ones are team-based - no hidden traitor. You can just use a die, thoughīoth the co op and competitive work fine. A solid 50ish opportunities to mess up stickers are in that box, for sure. Every single figure and zombie must be manually stickered. a little awkward but not anything you can’t fix. Aka had to jiggle it to make it drop the zombies. Mine didn’t BREAK - but I’ve played the game 2 sessions ever and during the first play the trap door was already “sticking”.
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